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NVIDIA GeForce RTX 5080
Matrox LUMA A310F

NVIDIA GeForce RTX 5080 vs Matrox LUMA A310F. Specifications

User rating
star star star star star
Released
2025-01-30
NVIDIA GeForce RTX 5080
NVIDIA GeForce RTX 5080
Released
Q2/2023
User rating
star star star star star
Matrox LUMA A310F
Matrox LUMA A310F

What's the best choice NVIDIA GeForce RTX 5080 or Matrox LUMA A310F? Which graphics card is faster?

Compare the available specifications of these models.

NVIDIA GeForce RTX 5080 has a base frequency of 2.30 GHz. Memory size 16 GB. Memory type GDDR7. Released in 2025-01-30.

Matrox LUMA A310F has a base frequency of 2.000 GHz. Memory size 4 GB. Memory type GDDR6. Released in Q2/2023.

Differences

  • Higher clock speed

    Around 15% better clock speed

    2.30 GHz left arrow 2.000 GHz
  • More memory

    300% more memory

    16 GB left arrow 4 GB

Positions in all rankings

Common positions NVIDIA GeForce RTX 5080 GPU in popular benchmarks, for comparison with other models.

No data
Videokards Reasons to consider
Matrox LUMA A310F
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Positions in all rankings

Common positions Matrox LUMA A310F GPU in popular benchmarks, for comparison with other models.

  • FP32 Performance (Single-precision TFLOPS)
    2882 place
  • Shadow of the Tomb Raider
    2994 place

Specifications

Technical data
NVIDIA GeForce RTX 5080 NVIDIA GeForce RTX 5080
Matrox LUMA A310F Matrox LUMA A310F
General info

Comparison of basic technical data of graphics cards NVIDIA GeForce RTX 5080 and Matrox LUMA A310F, chip, information processing units.

  • Architecture
    Blackwell left arrow -
  • Based on
    NVIDIA GeForce RTX 5080 left arrow Intel Arc A310 Graphics
  • CUDA Cores
    10752 left arrow -
  • Shader
    10752 left arrow 768
  • GPU Chip
    - left arrow ACM-G11 (Alchemist)
  • Render Output Units
    - left arrow 16
  • RT Cores
    - left arrow 6
  • Streaming Multiprocessors
    - left arrow 96
  • Texture Units
    - left arrow 32
Memory settings

Video memory capacity, type, bus width and bandwidth describe different properties. These values alone do not determine graphics performance.

  • Memory Bandwidth
    960 GB/s left arrow 124 GB/s
  • Memory Bus
    256 bit left arrow 64 bit
  • Memory Size
    16 GB left arrow 4 GB
  • Memory Type
    GDDR7 left arrow GDDR6
  • Memory Clock
    - left arrow 1938 MHz
  • Memory Data Rate
    - left arrow 15.5 Gbps
Clock frequency

Published GPU clock frequencies describe different operating modes. Clock speed alone does not determine graphics performance.

  • Base Clock
    2300 MHz left arrow 2000 MHz
  • Boost Clock
    2620 MHz left arrow 2000 MHz
  • Game Clock
    - left arrow -
  • Overclocking
    - left arrow Yes
Thermal Management

Graphics card power limits and recommended system power supply describe different specifications.

  • Maximum GPU Temperature
    88 °C left arrow -
  • System Power Supply
    850 W (System power requirement) left arrow -
  • TDP
    360 W left arrow 50 W-33 %
  • Maximum Junction Temperature
    - left arrow -
  • TDP (up)
    - left arrow -
Cooler & Fans type

Types and sizes of coolers for graphics card cooling system NVIDIA GeForce RTX 5080 and Matrox LUMA A310F.

  • Cooler-Type
    - left arrow Air cooling
  • Fan-Type
    - left arrow Radial
  • Fan 1
    - left arrow 1 x 70 mm
  • Fan 2
    - left arrow -
  • Noise (Idle)
    - left arrow 0 dB / Silent
  • Noise (Load)
    - left arrow -
Interfaces

Connectivity and connections.

  • PCIe Interface
    5.0 left arrow PCIe 4.0 x8
  • DisplayPort Ports
    - left arrow 4 × DisplayPort 2.1
  • DVI Ports
    - left arrow -
  • HDCP Version
    - left arrow 2.3
  • HDMI Ports
    - left arrow -
  • Max. Displays
    - left arrow 4
  • Power Connectors
    - left arrow -
  • USB-C Ports
    - left arrow -
  • VGA Ports
    - left arrow -
Technical data

Technical data that is used to its full potential in computer games.

  • DirectX
    - left arrow 12_2 (Ultimate)
  • DLSS / FSR
    - left arrow No
  • LED
    - left arrow No LED lighting
  • Max. resolution
    - left arrow 7680 × 4320
  • Raytracing
    - left arrow Yes
Supported Video Codecs

Built-in support for video and image compression standards.

  • AV1
    Decode / Encode left arrow Decode / Encode
  • h264
    - left arrow Decode / Encode
  • h265 / HEVC
    - left arrow Decode / Encode
  • VP8
    - left arrow No
  • VP9
    - left arrow Decode / Encode
Dimensions

The difference in size, weight and slot of the compared devices

  • Height
    - left arrow 69 mm
  • Length
    - left arrow 168 mm
  • Slot Size
    - left arrow 1 PCIe-Slots
  • Weight
    - left arrow -
  • Width
    - left arrow -
More information

Comparison of interfaces and release dates for GPU Matrox LUMA A310F and NVIDIA GeForce RTX 5080.

  • Official source
    https://www.nvidia.com/en-us/geforce/graphics-cards/50-series/rtx-5080/ left arrow -
  • Specification source
    https://www.nvidia.com/en-us/geforce/graphics-cards/compare/ left arrow -
  • Verified on
    2026-09-30 left arrow -
  • Documents
    - left arrow data sheet
  • Launch Price (historical)
    - left arrow -
  • Part Number
    - left arrow LUMA-A310F
  • Process Technology
    - left arrow 6 nm
  • Release date
    - left arrow Q2/2023

Results with primary test sources

Published measurements are separate from the archived index. Incomplete conditions and unknown run counts do not support ranking positions or calculated performance differences.

Model TestResultReported conditionsSource / retrieved
NVIDIA GeForce RTX 5080 The Witcher 3: Wild Hunt - Remastered / 1440p / Ultra / Native 122 FPS Test CPU: AMD Ryzen 7 9800X3D
System RAM: 32 GB DDR5-6000
Specific partner board and exact game build unreported.
TechSpot / Hardware Unboxed
2026-09-30 UTC
NVIDIA GeForce RTX 5080 The Witcher 3: Wild Hunt - Remastered / 4K / Ultra / Native 66 FPS Test CPU: AMD Ryzen 7 9800X3D
System RAM: 32 GB DDR5-6000
Specific partner board and exact game build unreported.
TechSpot / Hardware Unboxed
2026-09-30 UTC

Benchmarks

Performance tests GPUs

No comparable benchmark results are available yet. Specifications alone do not determine which model is faster.

These are saved results from the earlier catalog. Measurement dates and test configurations were not recorded. Models with no comparable results are omitted.

Recent models: test results with identified primary sources — Game frame rates

Latest comparisons